Google new plans for Virtual and Augmented Reality

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At Google I/O annual developer conference 2017, The technology giant shared several plans about what augmented and virtual reality projects it and its partners have been working on.

Virtual reality can transport us, we don’t just get to see a place but also experience what it’s like to be there. And Augmented Reality brings computing into your world, letting you interact with digital information in your environment. Both technologies enable us to experience computing more like we experience the real world—they make computing work more like we do.

Google is investing in core technologies that enable VR and AR, and in platforms that make them accessible to more people.

Daydream

Daydream is a platform for mobile VR and launched in October 2016. Today, there are lots of Daydream-ready phones already available, with more to come this year—including Samsung’s Galaxy S8 and S8+, and devices from LG, Motorola and ASUS. Standalone headsets, a new category of devices built by our partners, are also coming to Daydream later this year. They’re easy to use, and the form factor enables partners to optimize things like sensors and displays for VR. And with more than 150 apps, there’s lots to explore, watch and do in VR—regardless of which Daydream-ready device you choose.

The upcoming 2.0 release for all headsets, Daydream Euphrates, has features that make VR more fun and easier to share with others. You’ll be able to capture what you’re seeing, as well as cast your virtual world right onto the screen in your living room. And, soon, you’ll be able to watch YouTube videos in VR with other people and share the experience in the same virtual space.

Tango

Tango enables devices to track motion and understand depth and space, and it’s a fundamental enabling technology for both virtual and augmented reality. WorldSense, the positional tracking technology which makes our new Daydream standalone VR headsets work without any external sensors, is derived from Tango.

Tango also enables smartphone AR. With it, devices can provide indoor directions and place digital objects in the space around us. You can see what furniture looks like in your bedroom before you buy it, build interactive worlds in your living room, or summon dinosaurs into your kitchen to learn more about them. And with Expeditions AR, students can have a shared experience of digital objects, like the rings of Saturn or an erupting volcano, right in the classroom.

Developers and the Web

For developers, Google introduced new tools and tech to help them do that to build great apps and experiences.

First, with Instant Preview, developers can make changes on a computer and see them reflected on a headset in seconds, not minutes, making development much faster for VR.

Second, a new technology we’ve developed called Seurat makes it possible to render high-fidelity scenes on mobile VR headsets in real time. It uses some clever tricks to help you achieve desktop-level graphics or better with a mobile GPU. Seurat enabled ILMxLAB, the branch of Lucasfilm focused on pioneering next generation immersive experiences, to bring the cinema-quality world of Rogue One to a mobile VR headset.

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